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Last month we reflected on 2017 and hinted at new content.When gtr1 came out, I spent over an entire month playing with 1 car (BMW Z3) on 1 track (Spa), mostly practice sessions, and some races later on. This weekend you can all watch the season opening double header race in Hong Kong. We announced a hotlap competition, which gives you a chance to win some exclusive Formula E goodies, or show your friends how much better you are than them! Earlier this week we announced the Formula E Energize Pack, bringing electric racing to rFactor 2. Some of you might have watched the talk and drive that Marcel did on RaceDepartment.
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For those of you that didn’t, you missed out on some free copies of the Formula E pack. We’ll summarize some of the new things that were discussed there. Obviously a lot of questions centered around the Formula E content.
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We’ll release an update of that in a week or two that will include the new team liveries that we were not able to show you ahead of the opening race, and we’ll also provide a code update that will give you a better insight into the amount of battery you have left, and are using per lap. Since this part of the strategy is such an integral part of racing these cars, we feel an improvement is in order so you don’t have to rely on third party plugins. Incidentally, talking about third party plugins, Crew Chief already released a code update that supports Formula E. If you have not checked it out yet, we can definitely recommend you do so! #Trackmap rfactor 1 code# We’re also ready to announce that we will be making DX11 the default before Christmas. As an intermediate step before we come with a new HUD system for plugins, we’ll focus on providing a default HUD that includes a lot of the features you have been enjoying in third party plugins. One of these is a new dial that show you the time delta compared to your best lap, but we have a few other new things and enhancements planned. Part of this DX11 update will be the inclusion of the “rain update” that we previewed at SimExpo. We’ve also improved the ambient lighting, producing subtle differences that give the overall image a slightly more dramatic look. At the moment we are working feverishly to update all our cars and tracks to make maximum use of these new features. We’ll incrementally release those updates, but anticipate to already have a substantial part done before the end of this year.
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The shots below are still work in progress, but show you what we’ve been doing to make the rain look better on both cars and tracks.Īnother announcement is that we officially support all the new Windows Mixed Reality headsets, and we’ll have more details on that in a separate announcement soon. In 2018 we will focus on more DX11 related updates, both in terms of performance and fidelity. As announced, that means we’re deprecating DX9, meaning it will still be available, but it won’t be updated anymore.

This gives us more bandwidth to focus on the new engine, which should be a huge benefit for everybody. Wrapping up this month’s update, we all wish you a happy holiday season and we’ll be back with one final roadmap update close to the end of the year. RFactor 2 announces support for Windows Mixed Reality headsets.
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If you have installed the Windows 10 Fall Creators Update, you can install the Windows Mixed Reality for SteamVR application and drive rFactor 2 in VR with one of the many new compatible headsets. If you want to check if your computer hardware is suitable for Windows Mixed Reality, you can check out the guide that Microsoft posted. Alternatively the Microsoft Store features a free application that you can run on your computer to check if it meets the criteria.
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Install the support application for SteamVR from the Steam store.Plug in your headset to establish that it’s setup and working correctly in Windows.Once you’ve established that your computer is suitable and you’ve ordered and received your headset, you need to take the following steps to make it work in rFactor 2: #Trackmap rfactor 1 Bluetooth#Ī thing to note is that you don’t need Bluetooth 4.0 or controllers for simracing. Launch rFactor 2 and start driving in VR!.In the rFactor 2 graphics configuration, make sure you enable VR.Make sure you have also installed SteamVR. When we look back over the past 12 months we are incredibly proud of what we have achieved, additionally we are grateful of our ever-growing community who continue to support us.
